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	<title>designerZen &#187; rendering</title>
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	<description>design and work of zenon olenski</description>
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		<title>Ghetto Blasting &#8211; VJ Project</title>
		<link>http://www.designerzen.com/2000/11/alias-ghettoblaster/</link>
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		<pubDate>Thu, 09 Nov 2000 12:24:28 +0000</pubDate>
		<dc:creator>designerzen</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[rendering]]></category>

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		<description><![CDATA[Alias Wavefront 3D Render Part of a multi-frame animation used as the visuals during my live music sets. This was one of my earlier works, primarily made to learn 3D using a serious package like Wavefront and Maya. The results &#8230; <a href="http://www.designerzen.com/2000/11/alias-ghettoblaster/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.designerzen.com/blog/wp-content/uploads/2007/01/3dghetto.jpg" class="left" alt="Alias Wavefront" /></p>
<h3>Alias Wavefront 3D Render</h3>
<p>Part of a multi-frame animation used as the visuals during my live music sets.<br />
<span id="more-26"></span><br />
This was one of my earlier works, primarily made to learn 3D using a serious package like Wavefront and Maya. The results were okay, and after many hours playing about with lighting, textures and motion paths I was happy with the single frame renders. However, for a relatively simple mesh the render time for the movie was astronomically huge (even on a Sun SPARC!) and so most of the animation was rendered using simple shaders.</p>
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